#ifndef __SKILL_ANIMATE_MANAGER_H__
#define __SKILL_ANIMATE_MANAGER_H__
#include "cocos2d.h"
#include "AnimatePacker/AnimatePacker.h"
USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace game {
			namespace skill {
				class SkillAnimateManager {
				public:
					static SkillAnimateManager * sharedSkillAnimateManager();
					void init();
					CCAnimate * getAnimateByName(char *name);
					CCSequence * getSequenceByName(char *name);
					CCAnimation * getAnimationByName(char *name);
					AnimatePacker *ap;
				};
			}
		}
	}
}

#endif //__SKILL_ANIMATE_MANAGER_H__
